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    Because the architecture is tiled, the advantage of ordered rendering typical of primitive crossbar techniques is lost. Also, the tiling contributes to a latency of up to three frames, which is considerably greater than the single-frame latencies of the Freedom and the RealityEngine methods. The rendering efficiency, especially the efficient fragment generation/processing price, is substantially higher than either the Freedom or RealityEngine methods, leading to easily maintained 1,280 × 1, frame/s picture technology. However, Pixel Planes 5 can not anti-alias geometry at these excessive rates, so the picture high quality is decrease than that of RealityEngine. Specially designed or upgraded …